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Energy and momentum

Energy and momentum both build on motion and forces, so this route covers those first. The projectile-motion simulation sits between them so you can change a launch and watch the motion respond.

  1. Step 1Concept

    Motion

    The change in an object's position over time relative to a reference frame. Kinematics describes motion using position, velocity (the rate of change of position) and acceleration (the rate of change of velocity), without yet asking what causes it.

  2. Step 2Concept

    Forces

    A push or pull interaction between two objects, capable of changing an object's velocity. Newton's three laws of motion describe how forces and motion relate: a body keeps its state of motion unless acted on by a net force (first law), net force equals mass times acceleration, F = ma (second law), and forces between two bodies are equal and opposite (third law).

  3. Step 3Simulation

    Projectile Motion

    Explore ground-to-ground projectile motion interactively — adjust launch speed, launch angle and surface gravity and see the real trajectory, range, max height and time of flight recompute live.

  4. Step 4Concept

    Energy

    The capacity to do work, taking forms such as kinetic energy (associated with motion) and potential energy (associated with position or configuration, such as height in a gravitational field). The total energy of an isolated system is conserved: energy changes form but is never created or destroyed.

  5. Step 5Concept

    Momentum

    The product of an object's mass and velocity, a vector quantity describing the 'quantity of motion' it carries. In a closed system with no external forces, total momentum before and after an interaction such as a collision is conserved, even when kinetic energy is not (as in an inelastic collision).

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